![]() Andy Collins, the lead designer on the project, "started this process by identifying the 'big six' magic items that took up the majority of characters' item slots: magic weapons magic armor & shields rings of protection cloaks of resistance amulets of natural armor and ability-score boosters". The 3.5 edition book Magic Item Compendium (2007) was a capstone book that reprinted, updated, organized, and regularized "numerous 3e magic items". There was "no attempt to correct rule imbalances, edit entries, or even match game mechanics to one particular edition of the game". ![]() The books total more than 1500 pages across the four volumes and each volume contains over 1000 magic items. The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published. The powers and effects are selected by the DM from a set of lists, so that players cannot predict the artifact's powers. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Development 1st edition Advanced Dungeons & Dragons Magic items are generally found in treasure hoards, or recovered from fallen opponents sometimes, a powerful or important magic item is the object of a quest. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. ![]() These items may act on their own or be the tools of the character possessing them. In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. Conversely, if the caster is shrinking the object, he may apply the difference against the base material cost.Object in Dungeons & Dragons that has magical powers If the object is formed of costly materials, and the caster is increasing the size, the caster must also pay any difference in the cost of special materials. E.g., a +2 keen flaming dagger has a base cost to enchant of 32,000 gp, so this spell would consume a base of 3,200 gp in magical ingredients. ![]() The base cost for material components is one-tenth the base enchantment cost of the object. The spell requires a certain amount of costly oils and magical ingredients. It does not change any other properties of the object. It changes the size of the object one category, up or down, as the caster desires. This spell changes the size of a single unattended magic weapon or magic suit of armor. Target: Unattended magic weapon or magic suit of armor touched ![]()
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